![]() It was also possible to control screen and "rainbow" effects using AMAL scripts. ![]() To simplify animation of sprites, AMOS included the AMOS Animation Language (AMAL), a compiled sprite scripting language which runs independently of the main AMOS BASIC program. Later, an AMOS compiler was developed that further increased speed.ĪMOS was also notable for the ability to include inline Assembly Language. The language was fast enough that an extension called AMOS 3D could produce playable 3D games even on plain 7MHz Amigas. By all accounts, AMOS was extremely fast among interpreted languages. The original AMOS version was interpreted which, whilst working fine, suffered the same disadvantage of any language being run interpretively. Both BASICs differed from other dialects on different platforms, in that they allowed the easy creation of fairly demanding multimedia software, with full structured code and many high-level functions to load images, animations, sounds and display them in various ways. AMOS BASIC was first produced in 1990.ĪMOS competed on the Amiga platform with Acid Software's Blitz BASIC. ![]() ![]() AMOS is a descendant of STOS BASIC for the Atari ST.
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